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<h1>K:/VoodooShader/Framework/Core.cpp</h1><a href="_core_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
<a name="l00002"></a>00002 <span class="preprocessor">#include &quot;<a class="code" href="_core_8hpp.html">Core.hpp</a>&quot;</span>
<a name="l00003"></a>00003 <span class="preprocessor">#include &quot;<a class="code" href="_exception_8hpp.html">Exception.hpp</a>&quot;</span>
<a name="l00004"></a>00004 <span class="preprocessor">#include &quot;<a class="code" href="_fullscreen_manager_8hpp.html">FullscreenManager.hpp</a>&quot;</span>
<a name="l00005"></a>00005 <span class="preprocessor">#include &quot;<a class="code" href="_material_manager_8hpp.html">MaterialManager.hpp</a>&quot;</span>
<a name="l00006"></a>00006 <span class="preprocessor">#include &quot;<a class="code" href="_shader_8hpp.html">Shader.hpp</a>&quot;</span>
<a name="l00007"></a>00007 <span class="preprocessor">#include &quot;<a class="code" href="_texture_8hpp.html">Texture.hpp</a>&quot;</span>
<a name="l00008"></a>00008 <span class="preprocessor">#include &quot;<a class="code" href="_adapter_8hpp.html">Adapter.hpp</a>&quot;</span>
<a name="l00009"></a>00009 
<a name="l00010"></a><a class="code" href="class_voodoo_shader_1_1_core.html#af0acf5bd47cec7101ee661b2a0d26166">00010</a> <span class="keyword">namespace </span>VoodooShader
<a name="l00011"></a>00011 {
<a name="l00012"></a>00012         <a class="code" href="class_voodoo_shader_1_1_core.html#af0acf5bd47cec7101ee661b2a0d26166" title="Create a new Voodoo Core.">Core::Core</a>(std::string logfile)
<a name="l00013"></a>00013                 : mAdapter(NULL)
<a name="l00014"></a>00014         {
<a name="l00015"></a>00015                 this-&gt;mLogger = <span class="keyword">new</span> <a class="code" href="class_voodoo_shader_1_1_logger.html" title="Logfile management class.">Logger</a>(logfile.c_str());
<a name="l00016"></a>00016 <span class="preprocessor">#ifdef _DEBUG</span>
<a name="l00017"></a>00017 <span class="preprocessor"></span>                this-&gt;mLogger-&gt;SetBufferSize(0);
<a name="l00018"></a>00018 <span class="preprocessor">#endif</span>
<a name="l00019"></a>00019 <span class="preprocessor"></span>                this-&gt;mLogger-&gt;Log(<span class="stringliteral">&quot;Voodoo Core: Preparing core components...\n&quot;</span>);
<a name="l00020"></a>00020 
<a name="l00021"></a>00021                 <span class="comment">// Init Cg</span>
<a name="l00022"></a>00022                 this-&gt;mCGContext = cgCreateContext();
<a name="l00023"></a>00023 
<a name="l00024"></a>00024                 <span class="keywordflow">if</span> ( !cgIsContext(this-&gt;mCGContext) )
<a name="l00025"></a>00025                 {
<a name="l00026"></a>00026                         <a class="code" href="_meta_8hpp.html#a3ea21531e84c90ff57c243eef463266b">Throw</a>(<span class="stringliteral">&quot;Voodoo Core: Could not create Cg context.&quot;</span>, <span class="keyword">this</span>);
<a name="l00027"></a>00027                 }
<a name="l00028"></a>00028 
<a name="l00029"></a>00029                 cgSetErrorHandler(&amp;(<a class="code" href="class_voodoo_shader_1_1_core.html#afe4273f2c615c3ee0928a907099fc5e7">Core::CGErrorHandler</a>), <span class="keyword">this</span>);
<a name="l00030"></a>00030 
<a name="l00031"></a>00031                 this-&gt;mManagerFS  = <span class="keyword">new</span> <a class="code" href="class_voodoo_shader_1_1_fullscreen_manager.html" title="Manager class to simplify loading and unloading fullscreen (post-processing) shader...">FullscreenManager</a>(<span class="keyword">this</span>);
<a name="l00032"></a>00032                 this-&gt;mManagerMat = <span class="keyword">new</span> <a class="code" href="class_voodoo_shader_1_1_material_manager.html" title="Manager class to simplify loading and using material (texture-bound) shaders.">MaterialManager</a>(<span class="keyword">this</span>);
<a name="l00033"></a>00033 
<a name="l00034"></a>00034                 this-&gt;mLogger-&gt;Log(<span class="stringliteral">&quot;Voodoo Core: Core started successfully.\n&quot;</span>);
<a name="l00035"></a><a class="code" href="class_voodoo_shader_1_1_core.html#a108ce1833150c730f863b3e7c9057f10">00035</a>         }
<a name="l00036"></a>00036 
<a name="l00037"></a>00037         <a class="code" href="class_voodoo_shader_1_1_core.html#a108ce1833150c730f863b3e7c9057f10">Core::~Core</a>()
<a name="l00038"></a>00038         {
<a name="l00039"></a>00039                 this-&gt;<a class="code" href="class_voodoo_shader_1_1_core.html#adacd9e1dd5fed8048ee75ab3b038ca31">mLogger</a>-&gt;<a class="code" href="class_voodoo_shader_1_1_logger.html#a33cbb21507fc3a0f31f462480530aa45" title="Log a basic message.">Log</a>(<span class="stringliteral">&quot;Voodoo Core: Stopping...\n&quot;</span>);
<a name="l00040"></a>00040 
<a name="l00041"></a>00041                 <span class="keywordflow">if</span> ( cgIsContext(this-&gt;<a class="code" href="class_voodoo_shader_1_1_core.html#ae6691e6fd8e9901cec6b226bd339c952">mCGContext</a>) )
<a name="l00042"></a>00042                 {
<a name="l00043"></a>00043                         cgDestroyContext(this-&gt;<a class="code" href="class_voodoo_shader_1_1_core.html#ae6691e6fd8e9901cec6b226bd339c952">mCGContext</a>);
<a name="l00044"></a>00044                 }
<a name="l00045"></a>00045                 <span class="keywordflow">if</span> ( this-&gt;<a class="code" href="class_voodoo_shader_1_1_core.html#adacd9e1dd5fed8048ee75ab3b038ca31">mLogger</a> )
<a name="l00046"></a>00046                 {
<a name="l00047"></a>00047                         <span class="keyword">delete</span> this-&gt;<a class="code" href="class_voodoo_shader_1_1_core.html#adacd9e1dd5fed8048ee75ab3b038ca31">mLogger</a>;
<a name="l00048"></a>00048                 }
<a name="l00049"></a><a class="code" href="class_voodoo_shader_1_1_core.html#a410d1295a8028d04b2a090442a23eef1">00049</a>         }
<a name="l00050"></a>00050 
<a name="l00051"></a>00051         <a class="code" href="class_voodoo_shader_1_1_shader.html">Shader</a> * <a class="code" href="class_voodoo_shader_1_1_core.html#a410d1295a8028d04b2a090442a23eef1">Core::CreateShader</a>(std::string filename, <span class="keywordtype">char</span> ** args)
<a name="l00052"></a>00052         {
<a name="l00053"></a>00053                 CGShaderMap::iterator CGshader = this-&gt;<a class="code" href="class_voodoo_shader_1_1_core.html#ae0b29ebf942b0da8b285b07bd2d5311a">mCGShaders</a>.find(filename);
<a name="l00054"></a>00054                 <span class="keywordflow">if</span> ( CGshader != this-&gt;<a class="code" href="class_voodoo_shader_1_1_core.html#ae0b29ebf942b0da8b285b07bd2d5311a">mCGShaders</a>.end() )
<a name="l00055"></a>00055                 {
<a name="l00056"></a>00056                         <span class="keywordflow">return</span> <span class="keyword">new</span> <a class="code" href="class_voodoo_shader_1_1_shader.html">Shader</a>(<span class="keyword">this</span>, CGshader-&gt;second);
<a name="l00057"></a>00057                 } <span class="keywordflow">else</span> {
<a name="l00058"></a>00058                         <span class="comment">// Load the shader</span>
<a name="l00059"></a>00059                         <span class="keywordflow">return</span> <span class="keyword">new</span> Shader(<span class="keyword">this</span>, filename);
<a name="l00060"></a>00060                 }
<a name="l00061"></a><a class="code" href="class_voodoo_shader_1_1_core.html#a151a795f6e2985b6a0712edd2d372d2d">00061</a>         }
<a name="l00062"></a>00062 
<a name="l00063"></a>00063         CGcontext <a class="code" href="class_voodoo_shader_1_1_core.html#a151a795f6e2985b6a0712edd2d372d2d">Core::GetCGContext</a>()
<a name="l00064"></a>00064         {
<a name="l00065"></a>00065                 <span class="keywordflow">return</span> this-&gt;<a class="code" href="class_voodoo_shader_1_1_core.html#ae6691e6fd8e9901cec6b226bd339c952">mCGContext</a>;
<a name="l00066"></a><a class="code" href="class_voodoo_shader_1_1_core.html#ade70edb7133b2d31e398d184e3d89873">00066</a>         }
<a name="l00067"></a>00067 
<a name="l00068"></a>00068         Adapter * <a class="code" href="class_voodoo_shader_1_1_core.html#ade70edb7133b2d31e398d184e3d89873" title="Retrieve the Adapter attached to this Core.">Core::GetAdapter</a>()
<a name="l00069"></a>00069         {
<a name="l00070"></a>00070                 <span class="keywordflow">return</span> this-&gt;<a class="code" href="class_voodoo_shader_1_1_core.html#a207b84a4c192cde9aa31a38e595f6321">mAdapter</a>;
<a name="l00071"></a><a class="code" href="class_voodoo_shader_1_1_core.html#a3dae50629a1c77bd5ac311829ba48c6b">00071</a>         }
<a name="l00072"></a>00072 
<a name="l00073"></a>00073         <a class="code" href="class_voodoo_shader_1_1_logger.html" title="Logfile management class.">Logger</a> * <a class="code" href="class_voodoo_shader_1_1_core.html#a3dae50629a1c77bd5ac311829ba48c6b">Core::GetLog</a>()
<a name="l00074"></a>00074         {
<a name="l00075"></a>00075                 <span class="keywordflow">return</span> this-&gt;<a class="code" href="class_voodoo_shader_1_1_core.html#adacd9e1dd5fed8048ee75ab3b038ca31">mLogger</a>;
<a name="l00076"></a><a class="code" href="class_voodoo_shader_1_1_core.html#a9c389353ac90eac2ea3d2d059707945c">00076</a>         }
<a name="l00077"></a>00077 
<a name="l00078"></a>00078         <span class="keywordtype">void</span> <a class="code" href="class_voodoo_shader_1_1_core.html#a9c389353ac90eac2ea3d2d059707945c" title="Attach an Adapter to this Core.">Core::SetAdapter</a>(Adapter * adapter)
<a name="l00079"></a>00079         {
<a name="l00080"></a>00080                 <span class="keywordflow">if</span> ( this-&gt;<a class="code" href="class_voodoo_shader_1_1_core.html#a207b84a4c192cde9aa31a38e595f6321">mAdapter</a> )
<a name="l00081"></a>00081                 {
<a name="l00082"></a>00082                         <a class="code" href="_meta_8hpp.html#a3ea21531e84c90ff57c243eef463266b">Throw</a>(<span class="stringliteral">&quot;Voodoo Core: Attempted to set adapter when one is already set.&quot;</span>, <span class="keyword">this</span>);
<a name="l00083"></a>00083                 }
<a name="l00084"></a>00084 
<a name="l00085"></a>00085                 this-&gt;<a class="code" href="class_voodoo_shader_1_1_core.html#a207b84a4c192cde9aa31a38e595f6321">mAdapter</a> = adapter;
<a name="l00086"></a><a class="code" href="class_voodoo_shader_1_1_core.html#a73ad80fe86f1af575f19b8420bd54b0c">00086</a>         }
<a name="l00087"></a>00087 
<a name="l00088"></a>00088         <a class="code" href="class_voodoo_shader_1_1_texture.html">Texture</a> * <a class="code" href="class_voodoo_shader_1_1_core.html#a73ad80fe86f1af575f19b8420bd54b0c">Core::CreateTexture</a>(std::string name, <span class="keywordtype">void</span> * data)
<a name="l00089"></a>00089         {
<a name="l00090"></a>00090                 NamedTextureMap::iterator textureEntry = this-&gt;<a class="code" href="class_voodoo_shader_1_1_core.html#a8cd3fc7210e238dd0287965a1a447203">mTextures</a>.find(name);
<a name="l00091"></a>00091                 <span class="keywordflow">if</span> ( textureEntry != this-&gt;<a class="code" href="class_voodoo_shader_1_1_core.html#a8cd3fc7210e238dd0287965a1a447203">mTextures</a>.end() )
<a name="l00092"></a>00092                 {
<a name="l00093"></a>00093                         <a class="code" href="_meta_8hpp.html#a3ea21531e84c90ff57c243eef463266b">Throw</a>(<span class="stringliteral">&quot;Voodoo Core: Trying to register a texture with a duplicate name.&quot;</span>, <span class="keyword">this</span>);
<a name="l00094"></a>00094                 } <span class="keywordflow">else</span> {
<a name="l00095"></a>00095                         Texture * texture = <span class="keyword">new</span> Texture(data, name);
<a name="l00096"></a>00096                         this-&gt;<a class="code" href="class_voodoo_shader_1_1_core.html#a8cd3fc7210e238dd0287965a1a447203">mTextures</a>[name] = texture;
<a name="l00097"></a>00097                         <span class="keywordflow">return</span> texture;
<a name="l00098"></a>00098                 }
<a name="l00099"></a><a class="code" href="class_voodoo_shader_1_1_core.html#afe4273f2c615c3ee0928a907099fc5e7">00099</a>         }
<a name="l00100"></a>00100                 
<a name="l00101"></a>00101         <span class="keywordtype">void</span> <a class="code" href="class_voodoo_shader_1_1_core.html#afe4273f2c615c3ee0928a907099fc5e7">Core::CGErrorHandler</a>(CGcontext context, CGerror error, <span class="keywordtype">void</span> * core)
<a name="l00102"></a>00102         {
<a name="l00103"></a>00103                 <a class="code" href="class_voodoo_shader_1_1_core.html" title="Core engine class for the Voodoo Shader Framework.">Core</a> * me = <span class="keyword">reinterpret_cast&lt;</span><a class="code" href="class_voodoo_shader_1_1_core.html" title="Core engine class for the Voodoo Shader Framework.">Core</a>*<span class="keyword">&gt;</span>(core);
<a name="l00104"></a>00104                 me-&gt;<a class="code" href="class_voodoo_shader_1_1_core.html#adacd9e1dd5fed8048ee75ab3b038ca31">mLogger</a>-&gt;<a class="code" href="class_voodoo_shader_1_1_logger.html#a8afae3081609613a221f49d186a23697" title="Allows for formatted logging.">Format</a>-&gt;<a class="code" href="class_voodoo_shader_1_1_formatter.html#a719f8f5b3f61bf9262da0b2f27cece7e" title="Begins logging a message (passes an initial formatting string).">Record</a>(<span class="stringliteral">&quot;Voodoo Core: CG error: %s\n&quot;</span>).<a class="code" href="class_voodoo_shader_1_1_formatter.html#acd189536db2a1077fe75431b9acf868f" title="Passes an argument to the Format.">With</a>(cgGetErrorString(error)).<a class="code" href="class_voodoo_shader_1_1_formatter.html#ae71867d0eb64b74d04030213928cadb5" title="Finalizes a formatted string and prints it to the log.">Done</a>();
<a name="l00105"></a>00105         }
<a name="l00106"></a>00106 }
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